mwo ecm mechs. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. mwo ecm mechs

 
 My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this onemwo ecm mechs  Its a fun build

Cyclops 10-Q and the Maddog-A have a good missile hard points as well. I have had a lot of trouble getting my Archer-5W to work. Hellbringer's the top heavy ECM mech if you ask me. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. That way we get 1. Adv. Evvo Jun 12, 2022. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. 3) Other symbols Target This enemy mech is marked by TAG from a team. . Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Once they reach the front line however, these monsters use their awesome weaponry to. Its just been one and its been happening for awhile it seems. Standard should be 10 seconds. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. I have to revoke my correction. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. Along with the Battlemaster, which also mounted Command Consoles in the lore. 2BLC + 3ERML + ECM. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. after wave three lets not have more ecm mechs. My current statistically best medium is a 6 MPL Nova. Compared to other Commandos, it has the greatest number of missile Hardpoints. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. Some mechs can afford to invest zero points into Mobility. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Learn all about hard points, up. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. A clan equivalent of the Cicada would be interesting. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Other BAP features gets overridden by the active ECM. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. Not sure what to go for in the ECM mech line up. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. TaintedLuck Jan 10, 2017 @ 8:33pm. the issue is i cant target anything when an ecm mech. They trade speed and maneuverability for firepower and armor. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. You could also run 2 HLLs and 4 ERMeds on a nova. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. LCT-1E 20 tons - 6SL. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. I am a huge fan of the Assassin, but it does play like a light mech. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. 19%] - View) Percentage of vote. Maybe my mind was playing illusions again or the drugs were just too strong. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. TLDR: faster lock-on ecm. Along with the Battlemaster, which also mounted Command Consoles in. So something that gives both might be a blood asp with ECM and LRMs or something like that. Its more of the mobile/supportive peaker. Let's try to keep focus here. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. 29 Oct 2023. As all proper lights these are pretty hard to play. Giving it to mechs with more energy slots is better and more balanced in my opinion. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. MechSpecs is a community for every level of MechWarrior Online fan. It will be hot with 2x ERPPC. Hmm decisions, decisions. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. Edited by cSand, 08 March 2015 - 09:04 AM. ECM is great for being less targeted, so you can shoot more. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. One heat sink if you feel the ammo doesnt run out. To be honest, I. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Now, there is very few rushing and players are playing much more tactically, concealing. To be honest, I. Even for those who have play. We definitely need more ECM ‘Mech's in Faction Play. . Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. Arctic Cheetah: Well, it's my favourite 'Mech. None of the mechs have jump jets. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. Highlander. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. The reason is simple. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. ECM and AMS help to keep your unit safe from enemies. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. Stealth armor and OP machine gun lights. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. I also fit TAG if I have an energy hard point. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Other BAP features gets overridden by the active ECM. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. 5 tons and occupies 2 critical slots. And the occasional PPC hit i guess. WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats,. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. That being said there are tons of good light 'Mechs. 6x ERML, MASC, ECM. Assault 'Mechs tons) are huge. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. Adv. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). Yeah, driving assaults in MWO is not a good idea. I use this site to find my ECM. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Urbanmech K9 with 5 MPL. A uav or two will counter ecm lights easily enough even without any points into aux tree. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. Medium Mechs. Wow, this went off-topic fairly. Seismic, yes, you still show on that. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. Plus, ECM. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. A good old Hellbringer Laser Vomit build fits the bill very nicely. Never (16 votes [5. Black Lanner Bellonarius. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. Or the other alternative would be make all the assaults and. You don't even need Double Heatsinks for it. You don't really get much better or effective than that. ECM: +75% stealth. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. Other light mechs are useless against these 2 ecm mechs. Visit [ mechs ] to explore the 'Mech database. (I can't find the reference on it, but I remember reading it quite clearly as described above. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. Also, very few people really know or bother with switching ECM to counter anyway :D. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. Timberwolf (TBR-S) laservomit is a joy to play and very effective. That way we get 1. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. What is an efficien. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. ECM 4xSRM4 for close range combat. ECM, or Electronic CounterMeasures works to impair enemy sensors by. Stealth armor and OP machine gun lights. 0:00 / 1:13:33. Guess PGI needed to keep the lights on. there will be a real need for more BAP on mechs. ). - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. . It is very mobile mech. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Warhammers are like 70ton Annihilators. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). tons) are very versatile, the workhorses of most armies. My vote was for cicada 3M as the weakest of the choices. MWO / FORUMS / MECHWARRIOR UNIVERSE / FACTION PLAY / FACTIONS INNER SPHERE; 0. 2. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. Edited by Egomane,. With a proper heat profile, you will disapate heat slowly on cold maps. Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. Learn all about hard points,. Even stacking velocity and mech quirks they are still one of the slowest things in the game. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. Incubus is typically used in a direct combat. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. When you needed 3 salvos to kill Pirahna, nowadays you need 5. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. If PPC's jam out ECM, PPC's also jam out Beagle. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. The documents : MWO - InGame Settings Explained. Started by fastspec2, Jul 21 2015 05:19 PM. I don't know if there is a "best" Mech for ECM, but there are decent choices. (I don't want more mechs having it. Only IS has access to the Stealth Armor. Annhilator Mean Baby can do MRM120. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. com ECM used to hide your mech up to 0. 4. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. One side rushes the other and average games last about 6 mins that way. 514. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Not too hot, so it can sustain it's rate of fire almost indefinitely. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. There's also the c/bap and tc mk 1-7 computers to worry about. Wolfhound Grinner for the MPL + ECM experience. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. The LCT-PB "Pirate's Bane" is a Hero Mech. 15. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). fast locks, also against ecm mechs a probe and tag. UAVs can not counter your ECM while stealth is active. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. de]. Those mechs have less room for actual weaponry, armor and munition. This is face time mechs like the Catapult can't afford. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Edited by. The LCT-PB "Pirate's Bane" is a Hero Mech. Flea 17 is one of the best lights in the game. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Other light mechs are useless against these 2 ecm mechs. It was more varied and interesting,. But just like. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. Back to top. Other than narc's SEVEN second cool down. It require line of sight to detect enemy unit. For a period of time, that mech can no longer hide in ECM or behind cover and will appear as targetable to all other Mechs on the battlefield. Started by GoldenArbiter, Jan 27 2013 07:23 PM. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. . Should probably not buy this if you ever plan on buying MC, since the K9 starter back is good value for money. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Member. At least to me. ECM / MRM / Light PPCs for middle range combat. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. BAP/ASM/ECM/NSS BAP: +15% detection. Of the ones you listed fury is pretty good. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. Dont deny it completely because that. Thunderbolt. " Simplified, yes, but still a good description. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. Finally, there's a sort of "catch-all" term, "Line 'Mech". You don't really get much better or effective than that. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. BAP can also detect ANY mech within 120m regardless of its stealth bonus. After that you can reactivate it. The ability to equip an ECM suite to a Mech will be. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. Third, ECM should only protect you. Posted 04 December 2012 - 03:09 PM. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. I hesitated to give recommendations, because. Description. Firepower and durability are lacking, but speed and agility is second to none. One problem. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. #1. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. That has missiles and lasers, which might make it better at being an IS ECM mech. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. It doesn't actually reduce sensor ranges. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. I made this build back when piranhas were first released and our group has been using it ever since. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Griffin-2N is a good ECM medium. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. MechWarrior Online. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. when I found MWO I had to play it. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. Now, everything else is pretty much free game. I get regularly left. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. Especially on Mechs sub 50 tonnes where. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). Unfortunately the sensor lock cripples the mech just like Raven's case. Member. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. MechSpecs is a community for every level of MechWarrior Online fan. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. Also included with each pack is the new mini battle pass system driven by 'Mech XP. )". The mech must first have ECM to be able to equip Stealth Armor. cfg and tuning. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Also. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. Cheap? The Griffin 2N is a banger. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. ECM in counter mode can disable one ECM device within 180m. The Archer hero mech is pretty darn good and can mount ECM. its like a blood asp b but at 75 tons. The usable tonnage does take massive hit (only 33. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. . UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. I like the Shadow Cat, it is effective and fun to play, but this mech is. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. 4 Streak-6 (min. 3) Other symbols Target This enemy mech is marked by TAG from a team member. Finally, there's a sort of "catch-all" term, "Line 'Mech". Jump to content. I plan on staying safe from the missiles by taking another break from MWO. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. I respectfully disagree on putting new players in a forgiving Mech, e. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. Despite their small size they can be quite formidable having a small profile and being fast. It has. my favourite mechs are: ecm fafnir with 4x rac2. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. This list only includes Mechs available for C-Bills. Edited by Asmosis, 04 December 2012 - 06:17 AM. (don't freak out. Theory is really nice on paper. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1.